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Character Customization System for 2D Games with Unity and C#
Section 1
Introduction to the Course (6:50)
About the Author (1:08)
Download the Assets for this Course
Section 2
Introduction to Section 2 (8:10)
Creating a New Project and Importing Assets (7:38)
Creating a Character Prefab (6:55)
Creating UI to Pick Different Body Parts (9:53)
Prototyping UI with Layout Groups (9:54)
Creating Save Slots (9:42)
Section 3
Introduction to Section 3 (8:43)
Managing All the Body Parts Separately – Part 1 (8:08)
Managing All the Body Parts Separately – Part 2 (5:41)
Controlling the Selectors (6:33)
Establishing All the Connections and Testing (9:56)
Creating a Character Manager (9:32)
Saving the Modified Character between Game Launches (9:55)
Random Character Generation (7:49)
Transitions between Scenes (6:48)
Creating Two New Scenes and Testing (8:19)
Changing Player Position (5:44)
Section 4
Introduction to Section 4 (2:29)
Connecting the SaveLoadManager to the Save Slots (6:58)
Handling Button Clicks from the Save Slots (7:55)
Displaying Info about Saved Characters on Save Slots and Testing (5:24)
Snapping Avatars of Characters – Part 1 (4:32)
Snapping Avatars of Characters – Part 2 (9:52)
Displaying Avatars on Save Slots (5:48)
Better Performance of Your Game with Custom Characters (7:21)
Using Built-In Sliders Instead of Custom Selectors (9:57)
Establishing All the Connections and Testing
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